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Rules & Regulations

General


  • Each team squad can have a maximum of 16 members. Exterro will verify the official email IDs of the participants and in case of delivery failure the player will not be allowed to play the tournament.
  • No alteration can be made after the submission of the team squad. The original Office ID cards of the players will be verified prior to the start of every match.Players without original Office ID cards will not be allowed to play the match.
  • All the matches are scheduled to be played only on weekends (Saturdays and Sundays, maximum of 5 weekends). League matches will be contested on first two weekends and the knockouts will be held on the following weekends. No adjustments can be made once TPL committee announces the fixtures. Requests for postponement or shifting of match dates will not be entertained.
  • 40 teams will be randomly divided into 8 groups of 5 teams each. The preliminary matches (4 league matches per team) will be conducted on league basis. A team will play against every other team in the group and every win fetches 2 points. The top 2 teams from each group will move to the knock out stages.
  • Qualified officials will be appointed as umpires. The decision of the umpire will be final in all matters during the match. Any thoughts against the umpires call will not be entertained.
  • A maximum of 12 overs per innings will be played. Only two bowlers can bowl a maximum of three overs each and three bowlers can bowl a maximum of two overs each. The Wicket-keeper is allowed to bowl the immediate over.
  • A new hard red tennis ball will be provided to the bowling team at the start of the innings. In case of the ball being lost or damaged, the ball will be replaced with another used ball upon umpire’s approval.
  • Teams must report on ground 20 minutes prior to the commencement of the match. At the reporting time, if a team has only less than 6 players, or no player is present to report, the situation will be considered as walk-over and the opposite team will be declared winners with 2 points. If a team has 6 or more members, the match will be played with those players present on field. The team that is present will be declared as winners if half of opponent’s team fails to arrive on time. Players joining the team after the start of the match will not be allowed to join the match. In the event of both the team’s absence, match will be called off and no points will be awarded.
  • TPL will provide only cricket balls and wickets for every match. All other required cricket equipment should be brought by the teams. TPL will not provide cricket balls for practising.
  • In case of conditional barriers such as rain affected pitches, bad weather, light issues, time constraints the umpires will decide the fate of the match to be either resumed on a different date or a shortened version of the game will be conducted.
  • TPL is not responsible for player injuries or adverse effects to player’s health taking place during the course of the tournament. However, TPL will be providing first-aid kits and refreshment drinks during the tournament at all grounds.
  • Except for leg byes and LBW, almost all other major cricket rules are applicable and no by-runners will be permitted. This includes the latest additions of “mankadding” the batsman out (the non-striker will be given out only when the bowler knocks the stumps off at the start of his bowling action).
  • The TPL Organizing Committee has sole authority over changing the venues and schedules. The decision of the TPL committee will be final at any ambiguity over the rules discussed in here.

Batting/Bowling


  • A ball pitched outside the mat will be declared as a wide ball and a run will be awarded to the batting team with a re-ball to follow.
  • In case of a half-mat match, bowled balls pitching short off the half mat will not be counted as a delivery. No runs will be rewarded to the batting team for this.
  • A bowler is allowed to bowl only one bouncer per over.
  • The bowler can quit the over only due to one of the two reasons provided below:
    • Got injured (e.g. pulled hamstring) in the middle of an over and thereby cannot bowl without the risk of worsening the injury.
    • Has bowled two 'beamer' deliveries till that point of match.
    In either cases, some other player of the bowling team will bowl the remaining deliveries of that incomplete over. These deliveries will be included for computation of maximum overs a bowler can bowl.
  • An over should be bowled within 4 mins, which means the bowling team must bowl 12 overs within 48 mins (apart from play stoppage). If the bowling team takes extra time to bowl 12 overs, the batting team will be awarded 6 runs an over for the number of overs bowled in extra time. There will not be any penalty to the bowling side, if the batting team is all out within 48 mins.
  • In case the stumps/bails have been knocked off already, the stumps must be uprooted to dismiss (run-out, stumping) the batsman.
  • The batting team will be awarded a 'free hit' following any kind of no-ball such as overstep, beamer, illegal action by the bowler, movements by a fielder, imbalanced fielding positions on umpire’s call. The fielders are restricted to change their fielding positions for free hit unless the batsmen cross over.

Powerplay and Fielding restrictions


  • Two consecutive overs should be taken as Bowling Powerplay (by the bowling team) in the initial six overs and two consecutive overs of Batting Powerplay should be taken (by the batting team) in the next six overs of the match. During both the Powerplays (4 overs), only maximum of three fielders are allowed outside the 30 yard circle.
  • Only five fielders will be allowed on the on-side of the batsman including the bowler throughout the match. A maximum of 2 fielders (one inside and one outside the 30 yard circle) can be placed behind the leg umpire. During non-power play overs (8 overs), a minimum of five fielders (including bowler and the wicket keeper) should be positioned within the 30 yard circle.
  • In case of the bowling team playing with less than 11 players, the credit of field position favours the batting team. During powerplay overs, minimum of 8 players (including bowler and wicket-keeper) should be placed inside the 30 yard circle. During non-powerplay overs, a minimum of five fielders (including bowler and the wicket keeper) should be positioned within the 30 yard circle.

Super-over/Play-off


  • In case of tie in a 12 over match, winner will be decided by the Super Over (one-over eliminator). In case of tie in the super over, the team whose batsmen hit the most number of boundaries (fours and sixes) combined from its two innings in the main match and the Super Over shall be the winner.
  • After the league stage, in case of a dead-lock/tie in total points between teams, the Net RunRate (NRR) will be considered to qualify to the pre-quarters
  • Only during a case of any walk-over in the group resulting in a dead-lock/tie in total points between teams after the league stage, the teams will face-off in a 3 over play-off to qualify for the pre-quarters. In case of a tie after the play-off matches, the Net Run Rate (NRR) of the play-off matches will be considered to qualify for the pre-quarters. This is intentionally amended to provide fair chances in case of any walk-overs affecting the deserving teams.
  • Upon any other ranking complications in the points table, head-to-head record in league matches will be considered.
  • The 3-over play-off games will be conducted (if required) only during the league stages of the tournament. The teams are expected to play the play-off matches on the last day of their group’s league matches.

Substitute/Retired-hurt


  • Substitute for a player will be allowed only if the player is injured on the field and approved by the umpire.
  • On-field injured batsman can retire-hurt upon umpire’s approval. The retired-hurt batsman can return to bat upon dismissal of further 3 batsmen in the team. The player should notify the umpire before entering the field again.
  • A batsman is considered retired-out if he retires without the umpire's permission and does not have the permission of the opposition captain to resume his innings. The wicket shall be declared for the team.

Conduct


  • Smoking, chewing of tobacco, consumption of alcohol, verbal or physical abuse, and any sort of rude behavior inside the venue is strictly offensive. TPL or the venue partners will exercise immediate suspension on players/teams behaving offensively. On suspension of a player, the team will not be allowed to bring-in replacement for the player.
  • Misconduct or walk-aways from the ground during the playtime will lead to penalties upto disqualification.
  • Every player of a team must adhere to a fixed dress code (short pants and slippers/chappals are restricted).
  • A player can play/represent only one team in the tournament. Players representing more than one team will be disqualified from the tournament.
  • Foul language on the field during play or misbehaving with the umpires will result in the player being suspended from playing the current match or/and next match or even from the tournament. There will be no replacement for this suspension.
  • The players are not allowed to run/walk on the mat. Batsmen running between the wickets are expected to run wide of the mat.
  • If a team member is not found to be an employee of the company he is representing, the entire team will be disqualified immediately.
  • Except the playing members and umpires, no members are allowed to enter field during the play time. At any cost, umpire’s permission is imperative to enter the field for catering to player needs such as change of equipment or rehydration.